EL SEGUNDO, Calif. – Aug. 25, 2015  GungHo Online Entertainment America (GOEA) and 17-BIT announced today that Indie hit GALAK-Z will be released on mobile devices as GALAK-Z: Variant Mobile in 2016. The stylistic 2D sci-fi shooter, which pays homage to classic anime and 1980s arcade games, has received critical acclaim after its recent PlayStation® 4 (PS4™) release.

GALAK-Z: Variant Mobile casts players in the role of Adam “A-Tak” Takamoto as he pilots his spacecraft or mech to warn the people of Earth about an impending alien invasion. Over the length of five seasons, players must navigate through hostile alien territories while collecting valuable resources and carefully managing upgrades, weapons, and salvage if they hope to survive.

“Players and critics have embraced GALAK-Z: The Dimensional since its release earlier this month and we have the same high expectations for GALAK-Z: Variant Mobile,” said Jun Iwasaki, President of GungHo Online Entertainment America. “GungHo Online Entertainment’s expertise and 17-BIT’s creative vision provided a perfect match for the mobile game, and it's guaranteed to deliver an entertaining experience for everyone.”

GALAK-Z: Variant Mobile will be optimized for the mobile experience with fully integrated touch screen controls, updated UI, and more.

“The GALAK-Z brand is a total homage to the old school days of anime and arcade games,” said Jake Kazdal, CEO of 17-BIT. “GALAK-Z: Variant Mobile will have all the explosive high-level combat and skill-based action as the original, but tailored and optimized for the mobile player on the go.”

For information on GungHo Online Entertainment America, visit www.gunghoonline.com.

For more information on 17-BIT, visit: www.17-bit.com.

###

ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA
GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America's content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in El Segundo, CA. For more information, visit www.gunghoonline.com.

ABOUT 17-BIT
17­BIT is a boutique independent video game developer specializing in revitalizing classic genres with cutting­edge gaming experiences. Founded in 2009 by game industry veteran Jake Kazdal, 17­BIT aims to deliver iconoclastic games that challenge the expectations of 2D gaming. Including his years at Sega in Tokyo and Electronic Arts in Los Angeles, Kazdal brings decades of experience to the company’s offices in downtown Kyoto and Seattle. With bold, eye­catching art and broad audience appeal, 17­BIT creates fresh game experiences that hearken back to the 16­bit era of consoles, but with the power and high definition of modern hardware. 17­BIT’s debut title was the critically acclaimed Skulls of the Shogun, available on PlayStation 4, Xbox 360, Steam, iOS, Android, Windows Phone, and Ouya.

GUNGHO ONLINE ENTERTAINMENT AMERICA
Dakota Grabowski
Business & Communications Manager
Dakota@gunghoonline.com