In addition to the games line-up, there will be an appearance on the PAX Prime show floor by cosplayer Lindsay Elyse, as Republique’s Hope. Attendees are invited to visit GungHo's booth, play its games and meet Lindsay Elyse at #3344 during PAX Primein the Washington State Convention Center from August 28-31.
More information on GungHo's PAX Prime lineup:
PUZZLE & DRAGONS Platform: iOS and Android Developer: GungHo Online Entertainment App Rating: 4+ Availability: Now Available
Featuring an addictive combination of puzzle, dungeon-crawling, and monster-collecting gameplay, Puzzle & Dragons is a mobile gaming phenomenon that continues to see tremendous growth. In the game, players capture, collect, and evolve hundreds of elemental monsters while using quick thinking to chain combos and maximize the abilities and skills of their monsters. Puzzle & Dragons has surpassed 48 million downloads worldwide.
PUZZLE & DRAGONS Z + PUZZLE & DRAGONS SUPER MARIO BROS. EDITION Platform: Nintendo 3DS Publisher: Nintendo Developer: GungHo Online Entertainment Rating: E Availability: Now Available
Two puzzling RPG adventures await players! Rescue Princess Peach from Bowser or defeat the evil group Paradox by battling enemies with the awesome power of orbs. Players can drag and match orbs, or chain together combos to deal massive blows to enemies; they can also bolster their forces with hundreds of unique monsters in this two-in-one game pack.
GALAK-Z Platform: Mobile Developer: 17-BIT Rating: E10+ Availability:August 4, 2015 (PS4) and TBA (PC)
Galak-Z is a modern, A.I. and physics-driven open-world action game, viewed through the lens of the classic 16-bit space shooter. Powered by the next-generation Cyntient AI platform, Galak-Z puts players in control of anime-inspired spacecraft inhabiting procedurally generated worlds.
GRANDIA II Platform: PC Developer: GameArts Rating: E Availability: Now Available
Grandia II was developed by GameArts, creators of such classics as the Lunar and Grandia series, and is considered a highpoint for its unique battle system and stunning visuals. Originally released for the Dreamcast in 2000, the game was critically acclaimed, receiving numerous awards.
RÉPUBLIQUE Platform: iOS, Android, Amazon, and PC Developer: Camouflaj Rating: T Availability: Now Available (Episodes 1-3); TBD (Episodes 4 and 5)
République is a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age. Players assist Hope, a desperate young woman struggling to escape from a secret, Orwellian state. Communicating using a stolen phone, Hope contacts the player and asks them to hack into the nation's surveillance system, assume control, and guide her out of the clutches of the omnipresent Overseer. Developed by the industry veterans of Camouflaj (Metal Gear Solid 4, Halo 4, Red Dead Redemption), République is released episodically with the final two episodes due from GungHo Online Entertainment America at a later date.
ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America's content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in El Segundo, Calif. For more information, visit www.gunghoonline.com.
ABOUT INDIE MEGABOOTH Indie MEGABOOTH is best known for its curated showcase of independent games at major gaming events, as well as its outreach efforts and global support network for the indie development community. Since its debut at PAX East in 2012, MEGABOOTH has seen incredible growth. Indie MEGABOOTH now works with more than 70 independent game studios across multiple showcases per year, including at industry events such as the Game Developers Conference and E3. What started as a one-person passion project, MEGABOOTH is comprised of two full-time staff, Kelly Wallick and Christopher Floyd, who work around the clock and across the world. Games showcased through their efforts have become top-selling indie titles and even spotlights for console launches at E3. Press, fans, and industry members consistently highlight Indie MEGABOOTH as a must-see during events.
ABOUT UNWINNABLE Founded in 2010 by Editor-in-chief Stu Horvath, Unwinnable has become a premiere destination for outside-the-box writing on videogames, comics, pulp and more. Expanding with its own digital magazine, Unwinnable Weekly, following a successful Kickstarter campaign in 2014, Unwinnable’s veteran team of writers and editors is dedicated to cultivating thought-provoking stories from across the world.