Mobile game revenues grew 70 percent in the fourth quarter to $7.5 billion, compared to $4.4 billion a year earlier, according to mobile measurement firm Sensor Tower.
iOS revenue grew 62 percent to $4.4 billion in Q4 from $2.7 billion in the same period a year earlier. Google Play revenue grew even faster to $3.1 billion, up 84 percent from $1.7 billion a year earlier. Altogether, mobile games were 80 percent of revenue in Q4 on Apple’s App Store and 90 percent of Google Play revenue. When viewed alongside rival market research App Annie’s year-end results, the Sensor Tower data fills in another part of the picture about mobile games in 2016.
GungHo Online Entertainment’s Puzzle & Dragons and King’s original Candy Crush Saga ranked in all three top 10 revenue lists again this year, while new to this elite group of top earning apps were the aforementioned Pokémon Go along with fellow newcomers Clash Royale (Supercell) and Mobile Strike (MZ), and Fate/Grand Order (Sony/Aniplex).