If there's one thing we can expect from Goichi Suda (better known as Suda51), it's that anything he does is going to be over the top. Blood doesn't just flow in his games, it spills out over the floor, threatening to soak into the carpet and never come out. Humor isn't tongue-in-cheek, it pokes and prods until maybe you're just a bit uncomfortable.
The gameplay is bloody and brutal, with light action-RPG elements in the way the game displays damage and handles communicating weapon and armor stats. It's still heavily planted in the action side of things, as you methodically slash, block, and dodge, but the added layer of gear rating helped me make informed choices about what to keep and what to toss.
The art style is heavily reminiscent of one of my favorite Suda joints, Shadows of the Damned. In fact, he told me of all his games, Let it Die has the most in common with that tag-team project with Shinji Mikami. It doesn't share a universe with it, but the two games have the same vibe.
I'm intrigued by Let it Die, in no small part because of the mystery Suda has created around the game. I have oodles of questions he isn't ready to answer yet, as he wanted to focus on the combat for our first playable experience. It was the right call. The gory combat feels well-paced at this juncture, and I'm eager to dive deeper to learn how the game will keep players hooked over time to make the most of its business model.