According to GungHo CEO Kazuki Morishita, Ninjala was actually inspired by ninja and sports "chanbara," or sword-fighting. The influence is clear, as you take on a series of rainbow-hued ninja characters who happen to kick butt and chew bubblegum – except this time, they've got plenty of gum.
The blitz of a demo I participated in during PAX West barely gave me time to play around with the mechanics, but running around busting out parkour moves on rooftops and up the sides of buildings gave me a rush like little else.
In the end, I was left wanting more. A lot more. As the PR rep ushered Charles and I away to try out the next game at the station so the next few attendees could have their time with the game, I lamented how sad I was that it wasn't going to be making its way to Switch until 2019.