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For indie games, standing out a difficult mission

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By GungHoAdmin on March 24, 2014

The biggest challenge facing the growing number of independent video game creators — those risk-taking tinkerers who self-publish their own quirky titles — isn't making, distributing or even funding their creative visions. It's persuading people to buy their games.

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Ultimately, an indie's success comes down to the same query vexing all forms of entertainment: Is it any good?

"It's tough," said Jun Iwasaki, president of "Puzzle & Dragons" publisher GungHo Online Entertainment America Inc., who was meeting with prospective developers at the nearby Game Connection conference. "The most important thing is the first 10 minutes of a game. If I want to keep playing, those are the games I want to work on."

READ MORE: http://bigstory.ap.org/article/indie-games-standing-out-difficult-mission

 

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