Essentially, Let It Die is kind of like Suda’s take on the Souls series through the lens of the post-apocalyptic anime Violence Jack with a touch of Koei-Tecmo’s Nioh and a dash of rogue-like design. As such, players take on the role of a survivor in a earthquake-blasted Tokyo, with the goal of climbing a mysterious tower that’s appeared in the midst of the disaster.
Interestingly (and much like Nioh), when the player dies, that “death data” comes back in the form of an enemy in someone else’s game. Sticking close to the FromSoft model, there’s a plethora of violence and gore and, uh, eating frogs and wild mushrooms. That’s in addition to Grasshopper’s somewhat trademark cel-shaded look. The soundtrack is a unique mix too, made up of metal compositions from Akira Yamaoka as well as over 100 unknown Japanese rock outfits. It feels exactly how a Grasshopper game should feel.
More surprising is that Let It Die, likely by virtue of GungHo’s expertise with mobile, is a free-to-play game. With its production values, it could easily be released as a full-priced retail release.
GungHo’s CEO, Kazuki Morishita reportedly (from my brief experience talking with him) takes an actively hands-on approach to development. It helps explain why Grasshopper apparently is allowed to once again just be Grasshopper, no strings attached. (The upcoming remake of their original game, The Silver Case, also seems to be proof of this.) For fans that have been waiting for the studio’s resurgence, Let It Die has all the signs of being long overdue great news.